Rotating globe. Scrolling texture displaced through a spherical map.
Old school demo effect. Flash 8, using get/set pixel, and plenty of maths.
Interactive eye. Flash 7, dynamicly generated masks, and scaling images.
Constant stream of balls. Flash 8, using number of bitmaps to create frame buffer for animation.
Drag the grid points to deform the face. Flash 7, dynamic masking and skewing.